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Key Terms in Comics Studies [electronic resource] / edited by Erin La Cour, Simon Grennan, Rik Spanjers.

Contributor(s): Material type: TextTextSeries: Palgrave Studies in Comics and Graphic NovelsPublisher: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2022Edition: 1st ed. 2022Description: XXI, 369 p. online resourceISBN:
  • 9783030749743
Subject(s): DDC classification:
  • 306 23
Online resources:
Contents:
1. Introduction -- 2. Key Terms in Comics Studies -- 3. Abstract Comics - Avant-Garde -- 4. Bande Dessinée - Breakdown -- 5. Canon - Culture Industry -- 6. Dénouement - Drawing -- 7. Ecocriticism - Experimental Comics -- 8. Fable - Funny Animal -- 9. Gag - Gutter -- 10. Head Shop - Hybrid -- 11. Icon - Irony -- 12. Kitsch - Ludology -- 13. Mail Order - Myth -- 14. Narration - Novelisation -- 15. Onomatopoeia - Puzzle Comics -- 16. Queer Comics - Royalty Payment -- 17. Satire - Syuzhet -- 18. Taste Adjudication - Typography -- 19. Underground - Voice -- 20. War - Zine.
Summary: Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.
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Item type Current library Call number Materials specified Status Date due Barcode Item holds
E-Books E-Books National Library of India Online Resource 306 (Browse shelf(Opens below)) Available EBK000037611ENG
Total holds: 0

1. Introduction -- 2. Key Terms in Comics Studies -- 3. Abstract Comics - Avant-Garde -- 4. Bande Dessinée - Breakdown -- 5. Canon - Culture Industry -- 6. Dénouement - Drawing -- 7. Ecocriticism - Experimental Comics -- 8. Fable - Funny Animal -- 9. Gag - Gutter -- 10. Head Shop - Hybrid -- 11. Icon - Irony -- 12. Kitsch - Ludology -- 13. Mail Order - Myth -- 14. Narration - Novelisation -- 15. Onomatopoeia - Puzzle Comics -- 16. Queer Comics - Royalty Payment -- 17. Satire - Syuzhet -- 18. Taste Adjudication - Typography -- 19. Underground - Voice -- 20. War - Zine.

Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.

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