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Approaching a pedagogy of game writing / Seth A. Hudson.

By: Material type: TextTextLanguage: English Publication details: New York, NY : Routledge, 2023.Description: 1 online resourceISBN:
  • 9781003277668
  • 1003277667
  • 9781000688535
  • 1000688534
  • 9781000688566
  • 1000688569
Subject(s): DDC classification:
  • 808.06/67948794.8
Online resources:
Contents:
CGD in Higher Education, Briefly -- Game Writing in Contexts -- Approaching Game Writing/Writers -- Developing a Pedagogy of Game Writing -- Areas of Competence, Essential Roles -- Deploying a Pedagogy of Game Writing -- Epilogue.
Summary: "This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers. Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the phenomenon of game writing and writers that drive innovation in game storytelling. The author gives context for a range of audiences, examining the role of computer game design (CGD) in higher education, the role of writing and narrative design within those programs, the current and historical challenges game writers face, and the purpose of the research underpinning this book. Hudson frames a synthesis of research findings and relevant theory to illustrate new teaching practices informed by his findings that will help better serve students. This book will provide an essential resource for game studies and game design educators and researchers, as well as game narrative enthusiasts"-- Provided by publisher.
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Holdings
Item type Current library Call number Materials specified Status Date due Barcode Item holds
E-Books E-Books National Library of India Online Resource 808.06/67948794.8 (Browse shelf(Opens below)) Available EBK000030904ENG
Total holds: 0

CGD in Higher Education, Briefly -- Game Writing in Contexts -- Approaching Game Writing/Writers -- Developing a Pedagogy of Game Writing -- Areas of Competence, Essential Roles -- Deploying a Pedagogy of Game Writing -- Epilogue.

"This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers. Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the phenomenon of game writing and writers that drive innovation in game storytelling. The author gives context for a range of audiences, examining the role of computer game design (CGD) in higher education, the role of writing and narrative design within those programs, the current and historical challenges game writers face, and the purpose of the research underpinning this book. Hudson frames a synthesis of research findings and relevant theory to illustrate new teaching practices informed by his findings that will help better serve students. This book will provide an essential resource for game studies and game design educators and researchers, as well as game narrative enthusiasts"-- Provided by publisher.

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