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Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business, [electronic resource] : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III / edited by Sakae Yamamoto.

Contributor(s): Material type: TextTextLanguage: English Series: Lecture Notes in Computer Science ; 8018Publication details: Berlin, Heidelberg : Springer Berlin Heidelberg, 2013.Description: 1 online resource (XXIII, 665 p. 325 ill.)ISBN:
  • 9783642392269
Subject(s): Online resources:
Contents:
A Hybrid Model For An E-learning System which Develops Metacognitive Skills at Students -- Enhancing Information Systems Users' Knowledge and Skills Transference through Self-regulation Techniques -- Articulating an Experimental Model for the Study of Game-Based Learning -- Psychophysiological Assessment Tools for Evaluation of Learning Technologies -- An Experimental Environment for Analyzing Collaborative Learning Interaction -- Transparent Digital Contents Sharing for Science Teachers -- Development of a Computer Programming Learning Support System Based on Reading Computer program -- The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities Test Performance -- Video Feedback System for Teaching Improvement Using Students' Sequential and Overall Teaching Evaluations -- I See, Please Tell Me More -- Exploring Virtual Agents as Interactive Storytellers -- Gamification of Education Using Computer Games -- New Potential of E-learning by Re-utilizing Open Content Online English Learning System as an Auto-assignment Generator -- Learning by Problem-Posing with Online Connected Media Tablets -- Virtual Experience System for a Digital Museum -- Design of Space for Expression Media with the Use of Fog -- User Interface of Interactive Media Art in Stereoscopic Environment -- A Method of Viewing 3D Horror Contents for Amplifying Horror Experience -- Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum -- CoPI: A Web-based Collaborative Planning Interface Platform -- Estimation of Interruptibility during Office Work based on PC Activity and Conversation -- ARM-COMS: Arm-supported embodied communication monitor system -- Challenges of Social Media Managers -- Digital War Room for Design Requirements for Collocated Group Work Spaces -- Detection of Division of Labor in Multiparty Collaboration -- Role of assigned persona for computer supported cooperative work in remote control environment -- Development of a System for Communicating Human Factors Readiness -- A Method for Service Failure Effects Analysis based on Customer Satisfaction -- Searching blog sites with product reviews -- Usability Evaluation of Comprehension Performance and Subjective Assessment on Mobile Text Advertising -- On Services and Insights of Technology Intelligence System -- Sales Strategy Mining System with Visualization of Action History -- An automatic classification of Product review Into given viewpoints -- User Needs Search Using Text Mining -- Finding a Prototype Form of Sustainable Strategies for the Iterated Prisoners Dilemma -- The Study to Clarify The Type of "Otome-game" User -- Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations.
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Item type Current library Call number Materials specified Status Date due Barcode Item holds
Books Books National Library of India Available EBK000024492ENG
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A Hybrid Model For An E-learning System which Develops Metacognitive Skills at Students -- Enhancing Information Systems Users' Knowledge and Skills Transference through Self-regulation Techniques -- Articulating an Experimental Model for the Study of Game-Based Learning -- Psychophysiological Assessment Tools for Evaluation of Learning Technologies -- An Experimental Environment for Analyzing Collaborative Learning Interaction -- Transparent Digital Contents Sharing for Science Teachers -- Development of a Computer Programming Learning Support System Based on Reading Computer program -- The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities Test Performance -- Video Feedback System for Teaching Improvement Using Students' Sequential and Overall Teaching Evaluations -- I See, Please Tell Me More -- Exploring Virtual Agents as Interactive Storytellers -- Gamification of Education Using Computer Games -- New Potential of E-learning by Re-utilizing Open Content Online English Learning System as an Auto-assignment Generator -- Learning by Problem-Posing with Online Connected Media Tablets -- Virtual Experience System for a Digital Museum -- Design of Space for Expression Media with the Use of Fog -- User Interface of Interactive Media Art in Stereoscopic Environment -- A Method of Viewing 3D Horror Contents for Amplifying Horror Experience -- Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum -- CoPI: A Web-based Collaborative Planning Interface Platform -- Estimation of Interruptibility during Office Work based on PC Activity and Conversation -- ARM-COMS: Arm-supported embodied communication monitor system -- Challenges of Social Media Managers -- Digital War Room for Design Requirements for Collocated Group Work Spaces -- Detection of Division of Labor in Multiparty Collaboration -- Role of assigned persona for computer supported cooperative work in remote control environment -- Development of a System for Communicating Human Factors Readiness -- A Method for Service Failure Effects Analysis based on Customer Satisfaction -- Searching blog sites with product reviews -- Usability Evaluation of Comprehension Performance and Subjective Assessment on Mobile Text Advertising -- On Services and Insights of Technology Intelligence System -- Sales Strategy Mining System with Visualization of Action History -- An automatic classification of Product review Into given viewpoints -- User Needs Search Using Text Mining -- Finding a Prototype Form of Sustainable Strategies for the Iterated Prisoners Dilemma -- The Study to Clarify The Type of "Otome-game" User -- Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations.

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