Describing and Studying Domain-Specific Serious Games [electronic resource] / edited by Joke Torbeyns, Erno Lehtinen, Jan Elen.
Material type:
TextLanguage: English Series: Advances in Game-Based LearningPublication details: Cham : Springer International Publishing, 2015.Edition: 1st ed. 2015Description: 1 online resource (XI, 259 p. 54 illus., 50 illus. in color.)ISBN: - 9783319202761
| Item type | Current library | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
|
|
National Library of India | Available | EBK000022143ENG |
Part 1: Game descriptions -- Chapter 1 Design of the game "Dudeman & Sidegirl: Operation clean world", a numerical magnitude processing training -- Chapter 2 Description of the educational math game 'Monkey Tales: the museum of Anything' -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 'Zeldenrust': a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
There are no comments on this title.
