Digital gaming re-imagines the Middle Ages [electronic resource] / edited by Daniel T. Kline.
Material type:
TextLanguage: English Series: Routledge studies in new media and cyberculture ; 15Publication details: New York : Routledge, 2014.Description: 1 online resource (ix, 298 p.) : illISBN: - 9780203097236 (ebook : PDF)
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National Library of India | Available | EBK000014384ENG |
Includes bibliographical references (p. 263-284) and index.
pt. 1. Prehistory of medieval gaming -- pt. 2. Gaming re-imagines medieval traditions -- pt. 3. Case study 1 : World of warcraft -- pt. 4. Case study 2 : Dante's Inferno -- pt. 5. Theoretical and representational issues in medieval gaming -- pt. 6. Sociality and social media in medieval gaming.
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