Games as a service [electronic resource] : how Free2Play design can make better games / Oscar Clark.
Material type:
TextLanguage: English Publication details: Burlington, Mass. : Focal Press, 2014.Description: 1 online resource (xi, 298 p.) : illISBN: - 9781315849102 (ebook : PDF)
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National Library of India | Available | EBK000011997ENG |
1. Introduction -- 2. What is a game? -- 3. The anatomy of play -- 4. Player lifecycle -- 5. The rhythm of play -- 6. Building on familiarity -- 7. Counting on uncertainty -- 8. Six degrees of socialization -- 9. Engagement-led design -- 10. Delivering discovery -- 11. Counting on data -- 12. Service strategies -- 13. The psychology of pricing -- 14. Tools of the trade -- 15. Conclusions.
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