Image from Google Jackets

Production pipeline fundamentals for film and game [electronic resource] / edited by Renee Dunlop.

Contributor(s): Material type: TextTextLanguage: English Publication details: Burlington, Mass. : Focal Press, 2014.Description: 1 online resource (xvii, p.) : col. ill., portsISBN:
  • 9781315858272 (ebook : PDF)
Subject(s): Online resources:
Contents:
ch. 1. Introduction -- ch. 2. The stages of production -- ch. 2A. Interlude : previs and related data -- ch. 3. Asset creation for film -- ch. 3A. Interlude : LIDAR : asset capture on set -- ch. 3. Asset creation for games -- ch. 5. The basic functionality of a pipeline -- ch. 6. Systems infrastructure -- ch. 6A. Interlude : mitigating risk through regular maintenance and disaster planning -- ch. 7. Software for a studio environment -- ch. 8. Diving deeper into data management -- ch. 8A. Interlude : metadata -- ch. 9. Asset management -- ch. 9A. Interlude : digital asset management at Laika -- ch. 10. Production management -- ch. 10A. Interlude : color and sound -- ch. 11. Tying it all together -- ch. 11A. Interlude : virtual production in film and games -- ch. 12. Upcoming trends and technologies -- ch. 12A. Interlude : cloud computing for VFX.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Materials specified Status Date due Barcode Item holds
Books Books National Library of India Available EBK000012424ENG
Total holds: 0

Includes index.

ch. 1. Introduction -- ch. 2. The stages of production -- ch. 2A. Interlude : previs and related data -- ch. 3. Asset creation for film -- ch. 3A. Interlude : LIDAR : asset capture on set -- ch. 3. Asset creation for games -- ch. 5. The basic functionality of a pipeline -- ch. 6. Systems infrastructure -- ch. 6A. Interlude : mitigating risk through regular maintenance and disaster planning -- ch. 7. Software for a studio environment -- ch. 8. Diving deeper into data management -- ch. 8A. Interlude : metadata -- ch. 9. Asset management -- ch. 9A. Interlude : digital asset management at Laika -- ch. 10. Production management -- ch. 10A. Interlude : color and sound -- ch. 11. Tying it all together -- ch. 11A. Interlude : virtual production in film and games -- ch. 12. Upcoming trends and technologies -- ch. 12A. Interlude : cloud computing for VFX.

There are no comments on this title.

to post a comment.
                                                                           
web counter

Copyright ©2020 The National Library of India, Govt. of India ↔ Hosted by NVLI, MOC ↔ Technology and Design by National Library of India, Ministry of Culture, Govt. of India