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Media servers for lighting programmers [electronic resource] : a comprehensive guide to working with digital lighting / by Vickie Claiborne.

By: Material type: TextTextLanguage: English Publication details: Burlington, Mass. : Focal Press, 2014.Description: 1 online resource (xviii, 224 p.) : illISBN:
  • 9781315858944 (ebook : PDF)
Subject(s): Online resources:
Contents:
ch. 1. How did we get here? A brief look at the beginnings of digital lighting -- ch. 2. Why do LDs want to control video from a lighting console -- ch. 3. Convergence and the role of the lighting programmer -- ch. 4. Getting familiar with hardware -- ch. 5. What does that piece of equipment do? -- ch. 6. Programming a media server from a lighting console -- ch. 7. It's all about content -- ch. 8. Optimizing content playback from the console -- ch. 9. Content gone wild : unexpected playback results -- ch. 10. Video editing applications -- ch. 11. Video copyright laws -- ch. 12. Preparing for a show -- ch. 13. Networking servers -- ch. 14. Streaming video -- ch. 15. Managing content across multiple outputs -- ch. 16. Creative raster planning -- ch. 17. Synchronizing frames -- ch. 18. 3D objects -- ch. 19. Multi-dimensional controls -- ch. 20. Pixel mapping -- ch. 21. Using audio with media servers -- ch. 22. Timecode, MIDI, and TouchOSC -- ch. 23. The evolution of media servers -- ch. 24. Inside a virtual environment -- ch. 25. DMX controlled digital lighting -- ch. 26. LED display devices.
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Holdings
Item type Current library Call number Materials specified Status Date due Barcode Item holds
Books Books National Library of India Available EBK000011604ENG
Total holds: 0

Includes bibliographical references and index.

ch. 1. How did we get here? A brief look at the beginnings of digital lighting -- ch. 2. Why do LDs want to control video from a lighting console -- ch. 3. Convergence and the role of the lighting programmer -- ch. 4. Getting familiar with hardware -- ch. 5. What does that piece of equipment do? -- ch. 6. Programming a media server from a lighting console -- ch. 7. It's all about content -- ch. 8. Optimizing content playback from the console -- ch. 9. Content gone wild : unexpected playback results -- ch. 10. Video editing applications -- ch. 11. Video copyright laws -- ch. 12. Preparing for a show -- ch. 13. Networking servers -- ch. 14. Streaming video -- ch. 15. Managing content across multiple outputs -- ch. 16. Creative raster planning -- ch. 17. Synchronizing frames -- ch. 18. 3D objects -- ch. 19. Multi-dimensional controls -- ch. 20. Pixel mapping -- ch. 21. Using audio with media servers -- ch. 22. Timecode, MIDI, and TouchOSC -- ch. 23. The evolution of media servers -- ch. 24. Inside a virtual environment -- ch. 25. DMX controlled digital lighting -- ch. 26. LED display devices.

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