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1.
The indie game developer handbook [electronic resource] / Richard Hill-Whittall. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: Burlington, Mass. : Focal Press, 2015
Online resources:
Availability: Items available for loan: National Library of India (1).

2.
Game design process
Material type: Text Text; Format: print ; Literary form: Not fiction
Language: English
Publication details: New Delhi : Prentice-Hall, c2005
Availability: Items available for loan: National Library of India (1)Call number: E 794.81536 G 145.

3.
Holistic mobile game development with Unity : an all-in-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games / Penny de Byl. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: New York : Focal Press, 2015
Online resources:
Availability: Items available for loan: National Library of India (1).

4.
The essential guide to game audio [electronic resource] : the theory and practice of sound for games / Steve Horowitz and Scott Looney. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: Burlington, Mass. : Focal Press, 2014
Online resources:
Availability: Items available for loan: National Library of India (1).

5.
Unity 4 fundamentals [electronic resource] : get started at making games with Unity / Alan Thorn. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: New York : Focal Press, 2014
Online resources:
Availability: Items available for loan: National Library of India (1).

6.
Clockwork game design [electronic resource] / Keith Burgun. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: New York : Focal Press, 2015
Online resources:
Availability: Items available for loan: National Library of India (1).

7.
Tabletop game design for video game designers [electronic resource] / Ethan Ham. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: Burlington, Mass. : Focal Press, 2016
Online resources:
Availability: Items available for loan: National Library of India (1).

8.
iOS game programming with Xcode and Cocos2d [electronic resource] / Justin Dike. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: Burlington, Mass. : Focal Press, 2014
Online resources:
Availability: Items available for loan: National Library of India (1).

9.
Design games for architecture [electronic resource] : creating digital design tools with Unity / Aaron Westre. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: New York : Routledge, 2014
Online resources:
Availability: Items available for loan: National Library of India (1).

10.
Production pipeline fundamentals for film and game [electronic resource] / edited by Renee Dunlop. by
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English
Publication details: Burlington, Mass. : Focal Press, 2014
Online resources:
Availability: Items available for loan: National Library of India (1).

11.
Gaming the system : designing with Gamestar mechanic / Katie Salen Tekinbas [and three others] ; foreword by James Paul Gee. by Series: Interconnections: Understanding Systems through Digital Design | John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Language: English
Publication details: Cambridge, Massachusetts ; London, England : The MIT press, 2014
Availability: Items available for loan: National Library of India (1).

                                                                           
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