TY - BOOK AU - Deshbandhu,Aditya TI - The 21st century in 100 games T2 - Games and contemporary culture SN - 9781003270188 U1 - 790.1 23/eng/20240316 PY - 2024/// CY - Abingdon, Oxon, New York PB - Routledge KW - Games KW - Social aspects KW - History KW - 21st century KW - GAMES / Video & Electronic KW - SOCIAL SCIENCE / Popular Culture N1 - Attempting a ludological history: How do we remember games? -- Towards a public history: Capturing experiences and shared memories -- Dedicated for gaming: Transformation for play -- When the magic fades: The search for redemption -- New ways of monetization: The service turn in games -- Games as transmedia: Aggregation and activation -- New heights and challenges: Video games in a pandemic N2 - "The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century. The book analyses them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective - the reviewer, the academic and an industry observer - it studies games as ludo-narratological artifacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history"-- UR - https://www.taylorfrancis.com/books/9781003270188 ER -