Applications and Usability of Interactive TV 11th Iberoamerican Conference, jAUTI 2022, Cordoba, Spain, November 17-18, 2022, Revised Selected Papers / [electronic resource] : edited by María José Abásolo, Carlos de Castro Lozano, Gonzalo F. Olmedo Cifuentes. - 1st ed. 2023. - Cham : Springer Nature Switzerland : Imprint: Springer, 2023. - X, 161 p. 80 illus., 60 illus. in color. online resource. - Communications in Computer and Information Science, 1820 1865-0937 ; .

Content Creation and Interaction -- Personalized Web-based Contents, generated through a Cross-media Environment, as Additional Information to Documentary Video -- MNEMOSCOPE - A model for digital co-creation and visualization of collective memories -- Dynamic configuration of panoramic virtual tours -- Audiovisual Consumption -- Personalized notifications for the TV ecosystem: field trial of an iTV solution -- Combining Text-To-Speech Services with Conventional Voiceover for News Oralization -- e-inclusion -- iTV to connect generations: a field trial of a solution to send personalized notifications -- Digital Infrastructure -- Encryption of Messages and Additional Information in Digital Terrestrial Television's Transport Stream Using PSI/SI Tables -- On Using a Microearthquake Recognition System for an Early Warning System at Cotopaxi Volcano -- Using eye tracking to map attention in an EEG-based brainwave graphic visualization system.-Evaluating Perceived Value and Intention to Continue Using Over-the-Top Services in Latin America: A Case Study in Quito, Ecuador.

This book constitutes the refereed proceedings of the 11th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2022, Cordoba, Spain, November 17-18, 2022. The 9 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Content Creation and Interaction, Audiovisual Consumption, e-inclusion, Digital Infrastructure. .

9783031456114


Computer engineering.
Computer networks .
Artificial intelligence.
Image processing--Digital techniques.
Computer vision.
Interactive multimedia.
Multimedia systems.
Software engineering.
Computer Engineering and Networks.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Media Design.
Software Engineering.

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