TY - BOOK AU - Fowler,Allan AU - Khosmood,Foaad TI - Game Jams - History, Technology, and Organisation SN - 9783031151873 U1 - 371.334 23 PY - 2023/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Education KW - Data processing KW - Computer games KW - Programming KW - Software engineering KW - Computers and Education KW - Game Development KW - Software Engineering N1 - Chapter 1: What is a Game Jam? -- Chapter 2: There is No One Way to Jam -- Chapter 3: Game Jam Organisation -- Chapter 4: Game Jam Resources -- Chapter 5: Game Jams from Around the World -- Chapter 6: The spread of game jams -- Chapter 7: The Dark Side of Game Jams -- Chapter 8: The Future of Game Jams N2 - This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. UR - https://doi.org/10.1007/978-3-031-15187-3 ER -