TY - BOOK AU - Barbedo,Inês AU - Barroso,Bárbara AU - Legerén,Beatriz AU - Roque,Licínio AU - Sousa,João Paulo TI - Videogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers T2 - Communications in Computer and Information Science, SN - 9783030953058 U1 - 005.437 23 PY - 2022/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - User interfaces (Computer systems) KW - Human-computer interaction KW - Software engineering KW - Computer vision KW - Social sciences-Data processing KW - User Interfaces and Human Computer Interaction KW - Software Engineering KW - Computer Vision KW - Computer Application in Social and Behavioral Sciences N1 - Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense N2 - This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic UR - https://doi.org/10.1007/978-3-030-95305-8 ER -