TY - BOOK AU - Pan,Zhigeng AU - Cheok,Adrian David AU - Müller,Wolfgang AU - Liarokapis,Fotis TI - Transactions on Edutainment IX SN - 9783642370427 PY - 2013/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg KW - Computer science KW - User interfaces (Computer systems) KW - Education KW - Data processing KW - Computers and civilization KW - Personal computers N1 - The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: "The Battle of Thermopylae" -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players' Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play - A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games UR - http://dx.doi.org/10.1007/978-3-642-37042-7 ER -