From Animals to Animats 12 12th International Conference on Simulation of Adaptive Behavior, SAB 2012, Odense, Denmark, August 27-30, 2012. Proceedings / [electronic resource] : edited by Tom Ziemke, Christian Balkenius, John Hallam. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2012. - 1 online resource (XII, 454 p. 205 ill.) - Lecture Notes in Computer Science, 7426 0302-9743 ; .

Natural and Artificial Systems: Compare, Model or Engineer? -- Functional Morphologies -- An Introduction to the Analysis of Braitenberg Vehicles 2 and 3 Using Phase Plane Portrait -- Perception and Motor Control Synthesis and Adaptation of Effective Motor Synergies for the Solution of Reaching Tasks -- Gaze Allocation Analysis for a Visually Guided Manipulation Task -- Using Sensorimotor Contingencies for Terrain Discrimination and Adaptive Walking Behavior in the Quadruped Robot Puppy -- How Walking Influences the Development of Absolute Distance Perception -- Modelling Interaction in Multi-modal Affordance Processing with Neural Dynamics -- A Bio-inspired Model Reliably Predicts the Collision of Approaching Objects under Different Light Conditions -- Synthesising a Motor-Primitive Inspired Control Architecture for Redundant Compliant Robots -- Using Sensorimotor Contingencies for Prediction and Action Planning -- A Bio-inspired Control System for a Wearable Human-Machine Interface -- A Finite Element Method of Electric Image in Weakly Electric Fish -- Multimodal Integration of Visual Place Cells and Grid Cells for Navigation Tasks of a Real Robot -- Towards a Neural Hierarchy of Time Scales for Motor Control -- Modelling Walking Behaviors Based on CPGs: A Simplified Bio-inspired Architecture -- Plastic Representation of the Reachable Space for a Humanoid Robot -- Evolution Towards Behavioral Consistency in Neuroevolution -- Evolving Variants of Neuro-Control Using Constraint Masks -- The Search for Beauty: Evolution of Minimal Cognition in an Animat Controlled by a Gene Regulatory Network and Powered by a Metabolic System -- Evolving Reactive Controller for a Modular Robot: Benefits of the Property of State-Switching in Fractal Gene Regulatory Networks -- Adaptation and Genomic Evolution in EcoSim -- Degeneration of a von Neumann Self-reproducer into a Self-copier within the Avida World -- The Emergence of Pathological Constructors When Implementing the von Neumann Architecture for Self-reproduction in Tierra -- Automatic Synthesis of Controllers for Real Robots Based on Preprogrammed Behaviors -- Self-Organization of Visual Sensor Topologies Based on Spatiotemporal Cross-Correlation -- Self-organization of Spinal Reflexes Involving Homonymous, Antagonist and Synergistic Interactions -- A Computational Model of the Role of Serotonin in Reversal Learning -- Which Temporal Difference Learning Algorithm Best Reproduces Dopamine Activity in a Multi-choice Task ? -- Multi-timescale Nexting in a Reinforcement Learning Robot -- Self-organizing Developmental Reinforcement Learning -- Adaptive Learning in Continuous Environment Using Actor-Critic Design and Echo-State Networks -- Learning Adjectives and Nouns from Affordances on the iCub Humanoid Robot -- Learning and Adaptation of Sensorimotor Contingencies: Prism-Adaptation, a Case Study -- Unsupervised Learning of a Reduced Dimensional Controller for a Tendon Driven Robot Platform -- Adaptive Quadruped Locomotion: Learning to Detect and Avoid an Obstacle -- Pedro Silva, Vitor Matos, and Cristina P. Santos Attentional Action Selection Using Reinforcement Learning -- Analysing an Evolved Robotic Behaviour Using a Biological Model of Collegial Decision Making -- On the Evolution of Homogeneous Multi-robot Teams: Clonal versus Aclonal Approach -- Biologically-Inspired Deceptive Behavior for a Robot -- Automated Synthesis of Locomotion Controllers for Self-reconfigurable Modular Robots -- Towards Detecting Group Identities in Complex Artificial Societies -- Cost, Precision, and Task Structure in Aggression-Based Arbitration for Minimalist Robot Cooperation -- Examining the Information Requirements for Flocking Motion.

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Computer science.
Computers.
Algorithms.
Artificial intelligence.
Image processing.
Pattern recognition.