TY - BOOK AU - Nijholt,Anton AU - Romão,Teresa AU - Reidsma,Dennis TI - Advances in Computer Entertainment: 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings SN - 9783642342929 PY - 2012/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg KW - Computer science KW - Computer communication systems KW - Algorithms KW - User interfaces (Computer systems) KW - Artificial intelligence KW - Computer graphics N1 - Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team -- Paranga: An Interactive Flipbook -- Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing -- Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub -- Airstic Drum: a Drumstick for Integration of Real and Virtual Drums -- Enhancing level di_culty and additional content in platform videogames through graph analysis -- A System for Supporting Performers in Stu_ed Suits -- Socially Present Board Game Opponents -- Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups -- Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design -- An Automatic Race Track Generating System -- Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions -- A Survey of Players Opinions on Interface Customization in World of Warcraft -- 53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products -- Designing Playful Interactive Installations for Urban Environments The SwingScape Experience -- Flashback in Interactive Storytelling -- SanjigenJiten : Computer Assisted Language Learning System within a 3D Game Environment -- A caption presentation system for the hearing impaired people attending theatrical performances -- Emergent Gait Evolution of Quadruped Arti_cial Life -- Enjoying Text Input with Image-enabled IME -- Train Window of Container: Visual and Auditory Representation of Train Movement -- Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture -- Exploring Playability of Social Network Games -- A Gesture Interface Game for Energy Consumption Awareness -- UBI, The Guardian Dragon: Your Virtual Sidekick -- Construction of a Prototyping Support System for Painted Musical Instruments -- Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display -- POPAPY: Instant Paper Craft Made Up in a Microwave Oven -- Games Bridging Cultural Communications -- Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games -- Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition -- PURE FLOW: Gallery Installation and Mobile Application -- Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People -- Creative Design Workshop: Exploring Value Propositions with Urban Nepalese Children -- DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun -- When Away Applaud Anyway -- Making a toy educative using electronics -- Enhancing tactile imagination through sound and light -- Streaming DirectX-Based Games on Windows -- Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player -- Chop Chop - A Sound Augmented Kitchen Prototype -- Time Telescopic Replay of Tactile Sensations -- Compact Ultrasound Device for Noncontact Interaction -- A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform -- Tap Till Tired Farm -- Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction -- Immobile Haptic Interface Using Tendon Electrical Stimulation -- STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing -- Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience -- PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done -- City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display -- Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot -- Yusabutter: A messaging tool that generates animated texts -- HomeTree an Art Inspired Mobile Eco-feedback Visualization -- Augmenting Trading Card Game: Playing against Virtual Characters used in Fictional Stories -- Changing Environmental Behaviors through Smartphone-based Augmented Experiences -- ona: Development of an interface that implements lifelike behaviors to a plant -- HOJI*HOJI: The hole-type interactive device for entertainment -- t-words: playing with sounds and creating narratives -- Semi-Transparent Augmented Reality System -- Awareness Support for Remote Music Performance -- GENIE: Photo-based Interface For Many Heterogeneous LED Lamps -- Disaster Experience Game in a Real World -- Entertainment Displays Which Restore Negative Images of Shopping Center -- Where Buddhism Encounters Entertainment Computing -- IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics UR - http://dx.doi.org/10.1007/978-3-642-34292-9 ER -