TY - BOOK AU - Kline,Daniel T. TI - Digital gaming re-imagines the Middle Ages SN - 9780203097236 (ebook : PDF) PY - 2014/// CY - New York PB - Routledge KW - Computer games KW - Middle Ages KW - Video games N1 - Includes bibliographical references (p. 263-284) and index; pt. 1. Prehistory of medieval gaming -- pt. 2. Gaming re-imagines medieval traditions -- pt. 3. Case study 1 : World of warcraft -- pt. 4. Case study 2 : Dante's Inferno -- pt. 5. Theoretical and representational issues in medieval gaming -- pt. 6. Sociality and social media in medieval gaming UR - http://www.tandfebooks.com/isbn/9780203097236 ER -