Digital gaming re-imagines the Middle Ages - Kline, Daniel T. (New York : Routledge, 2014)
pt. 1. Prehistory of medieval gaming -- pt. 2. Gaming re-imagines medieval traditions -- pt. 3. Case study 1 : World of warcraft -- pt. 4. Case study 2 : Dante's Inferno -- pt. 5. Theoretical and representational issues in medieval gaming -- pt. 6. Sociality and social media in medieval gaming.
Includes bibliographical references (p. 263-284) and index.
Keywords: Computer games; Middle Ages -- Computer games; Video games