Digital gaming re-imagines the Middle Ages [electronic resource] / edited by Daniel T. Kline. - New York : Routledge, 2014. - 1 online resource (ix, 298 p.) : ill. - Routledge studies in new media and cyberculture ; 15 .

Includes bibliographical references (p. 263-284) and index.

pt. 1. Prehistory of medieval gaming -- pt. 2. Gaming re-imagines medieval traditions -- pt. 3. Case study 1 : World of warcraft -- pt. 4. Case study 2 : Dante's Inferno -- pt. 5. Theoretical and representational issues in medieval gaming -- pt. 6. Sociality and social media in medieval gaming.

9780203097236 (ebook : PDF)


Computer games.
Middle Ages--Computer games.
Video games.