iOS game programming with Xcode and Cocos2d - Dike, Justin (Burlington, Mass. : Focal Press, 2014)
ch. 1. The hardest part : starting -- ch. 2. Objective-C basics -- ch. 3. Cocos2d basics -- ch. 4. Create your own class -- ch. 5. Collisions, touches, and gestures -- ch. 6. Accelerometer and actions -- ch. 7. Animation and particle FX -- ch. 8. Menus, sounds, scenes, and text -- ch. 9. Game structure -- ch. 10. Extending Cocos2d -- ch. 11. The back.
Keywords: iOS (Electronic resource); Computer games -- Programming; iPhone (Smartphone) -- Programming