Tabletop game design for video game designers - Ham, Ethan (Burlington, Mass. : Focal Press, 2016)
1. Getting started -- 2. Foundations -- 3. Creating tabletop games -- 4. Playtesting tabletop games -- 5. Rules -- 6. Stories -- 7. Game over -- 8. Movement -- 9. Choices -- 10. Chance -- 11. Economies -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games.
Includes ludography (p. 300-303).
Includes bibliographical references (p. [304]-307) and index.
Electronic reproduction.
Keywords: Computer games -- Design; Computer games -- Programming; Storyboards