Tabletop game design for video game designers [electronic resource] /
Ethan Ham.
- Burlington, Mass. : Focal Press, 2016.
- 1 online resource (viii, 313 p.), 12 p.) of plates : ill. (some col.) ; [ca. 23-29] cm
Includes ludography (p. 300-303).
Includes bibliographical references (p. [304]-307) and index.
1. Getting started -- 2. Foundations -- 3. Creating tabletop games -- 4. Playtesting tabletop games -- 5. Rules -- 6. Stories -- 7. Game over -- 8. Movement -- 9. Choices -- 10. Chance -- 11. Economies -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games.
Electronic reproduction. [London, Eng. : Taylor and Francis, 2015]. PDF file created from digital scan of print book.