Getting started in ZBrush an introduction to digital sculpting and illustration - Johnson, Greg (Artist) (New York : Focal Press, 2014)
ch. 1. Introduction -- ch. 2. Interface -- ch. 3. The basics -- ch. 4. Modeling a head -- ch. 5. Brushes, materials, and painting -- ch. 6. The dragon's head -- ch. 7. Creating the wings using Shadowbox and ZSketch -- ch. 8. Making the dragon's body -- ch. 9. UVs and masking -- ch. 10. Painting the dragon -- ch. 11. Creating the collar using insert mesh -- ch. 12. Recoloring the model -- ch. 13. Making a fire hydrant -- ch. 14. The base-stand -- ch. 15. Grass -- ch. 16. Combining it all -- ch. 17. Posing the dragon -- ch. 18. Painting the fire hydrant -- ch. 19. Polishing the model -- ch. 20. Lighting -- ch. 21. Rendering -- ch. 22. Compositing.
Includes index.
Keywords: ZBrush; Computer art -- Computer programs; Computer graphics -- computer programs