Production pipeline fundamentals for film and game [electronic resource] /
edited by Renee Dunlop.
- Burlington, Mass. : Focal Press, 2014.
- 1 online resource (xvii, p.) : col. ill., ports.
Includes index.
ch. 1. Introduction -- ch. 2. The stages of production -- ch. 2A. Interlude : previs and related data -- ch. 3. Asset creation for film -- ch. 3A. Interlude : LIDAR : asset capture on set -- ch. 3. Asset creation for games -- ch. 5. The basic functionality of a pipeline -- ch. 6. Systems infrastructure -- ch. 6A. Interlude : mitigating risk through regular maintenance and disaster planning -- ch. 7. Software for a studio environment -- ch. 8. Diving deeper into data management -- ch. 8A. Interlude : metadata -- ch. 9. Asset management -- ch. 9A. Interlude : digital asset management at Laika -- ch. 10. Production management -- ch. 10A. Interlude : color and sound -- ch. 11. Tying it all together -- ch. 11A. Interlude : virtual production in film and games -- ch. 12. Upcoming trends and technologies -- ch. 12A. Interlude : cloud computing for VFX.
9781315858272 (ebook : PDF)
Computer games--Programming. Motion pictures--Production and direction. Project management. Video recordings--Production and direction.