TY - BOOK AU - Horowitz,Steve AU - Looney,Scott TI - The essential guide to game audio: the theory and practice of sound for games SN - 9781315886794 (ebook : PDF) PY - 2014/// CY - Burlington, Mass. PB - Focal Press KW - Computer games KW - Programming KW - Computer sound processing N1 - Includes index; Level 1. AAA (animation, art, audio) : making sense of sound for games -- Level 2. On the road--to now! A brief history of games and game audio -- Level 3. My non-linear life : audio for interactive environments -- Level 4. What is hip? Styles and genres : welcome to acronym hell -- Level 5. Bleeps, blops, clicks, and pops : sound design in games -- Level 6. Compose yourself! The art of composing for games -- Level 7. Do you hear that voice in my head? Voice-over for games -- Level 8. Meet the middleman : understanding audio middleware -- Level 9. The early bird gets the worm : preparing your audio -- Level 10. 'Silly human ...' : how game engines think -- Level 11. Unify my world : audio in unity 3D -- Level 12. Unity too : basic audio implementation in unity 3D -- Level 13. Back to the future : the world of mobile and web games -- Level 14. Show me the money : getting a job in sound for games UR - http://www.tandfebooks.com/isbn/9781315886794 ER -