Horowitz, Steve, 1964-

The essential guide to game audio the theory and practice of sound for games / [electronic resource] : Steve Horowitz and Scott Looney. - Burlington, Mass. : Focal Press, 2014. - 1 online resource (xviii, 236 p.) : ill. (chiefly col.).

Includes index.

Level 1. AAA (animation, art, audio) : making sense of sound for games -- Level 2. On the road--to now! A brief history of games and game audio -- Level 3. My non-linear life : audio for interactive environments -- Level 4. What is hip? Styles and genres : welcome to acronym hell -- Level 5. Bleeps, blops, clicks, and pops : sound design in games -- Level 6. Compose yourself! The art of composing for games -- Level 7. Do you hear that voice in my head? Voice-over for games -- Level 8. Meet the middleman : understanding audio middleware -- Level 9. The early bird gets the worm : preparing your audio -- Level 10. 'Silly human ...' : how game engines think -- Level 11. Unify my world : audio in unity 3D -- Level 12. Unity too : basic audio implementation in unity 3D -- Level 13. Back to the future : the world of mobile and web games -- Level 14. Show me the money : getting a job in sound for games.

9781315886794 (ebook : PDF)


Computer games--Programming.
Computer sound processing.