Unity 4 fundamentals get started at making games with Unity - Thorn, Alan. (New York : Focal Press, 2014)
ch. 1. Getting started with Unity -- ch. 2. Assets and asset management -- ch. 3. Scenes, assets and game objects -- ch. 4. Terrain and audio -- ch. 5. Lighting and lightmapping -- ch. 6. Particle systems and shuriken -- ch. 7. Scripting with C# -- ch. 8. GUIs and scripting -- ch. 9. Debugging and post-processing -- ch. 10. Navigation and pathfinding -- ch. 1. Animation and mecamin -- ch. 12. Tips and tricks.
Includes index.
Keywords: Unity (Electronic resource); Computer games -- Programming; Video games -- Design