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21st Century Learning for 21st Century Skills [electronic resource] : 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012. Proceedings / edited by Andrew Ravenscroft, Stefanie Lindstaedt, Carlos Delgado Kloos, Davinia Hernández-Leo.

Contributor(s): Material type: TextTextLanguage: English Series: Lecture Notes in Computer Science ; 7563Publication details: Berlin, Heidelberg : Springer Berlin Heidelberg, 2012.Description: 1 online resource (XVIII, 553 p. 130 ill.)ISBN:
  • 9783642332630
Subject(s): Online resources:
Contents:
21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It -- Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources -- An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators -- Paper Interfaces for Learning Geometry --  The European TEL Projects Community from a Social Network Analysis Perspective -- TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom -- Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks --  How CSCL Moderates the Influence of Self-efficacy on Students' Transfer of Learning --  Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures -- Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms -- Discerning Actuality in Backstage: Comprehensible Contextual Aging -- Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter --  Motivational Social Visualizations for Personalized E-Learning --  Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES -- Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning --  The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure --  The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library -- To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students --  An Authoring Tool for Adaptive Digital Educational Games -- A Dashboard to Regulate Project-Based Learning --  Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL --  The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning --  eAssessment for 21st Century Learning and Skills --   Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD.-Key Action Extraction for Learning Analytics --  Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour -- Taming Digital Traces for Informal Learning: A Semantic-Driven Approach --  Analysing the Relationship between ICT Experience and Attitude toward E-Learning: Comparing the Teacher and Student Perspectives in Turkey --  Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study --  Mood Tracking in Virtual Meetings --  Teachers and Students in Charge: Using Annotated Model Solutions in a Functional Programming Tutor -- The Effect of Predicting Expertise in Open Learner Modeling -- Technology-Embraced Informal-in-Formal-Learning -- Towards Automatic Competence Assignment of Learning Objects --  Slicepedia: Automating the Production of Educational Resources from Open Corpus Content --  Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script --  Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review --  Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material --  Encouragement of Collaborative Learning Based on Dynamic Groups --  An Authoring Tool to Assist the Design of Mixed Reality Learning Games -- An Automatic Evaluation of Construction Geometry Assignments -- Ask-Elle: A Haskell Tutor: Demonstration --  Backstage - Designing a Backchannel for Large Lectures --  Demonstration of the Integration of External Tools in VLEs with the GLUE! Architecture -- Energy Awareness Displays: Prototype for Personalised Energy Consumption Feedback --  I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces --  Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges --   Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS -- Math-Bridge: Adaptive Platform for Multilingual Mathematics Courses -- MEMO - Situated Learning Services for e-Mobility --  PINGO: Peer Instruction for Very Large Groups --  Proportion: Learning Proportional Reasoning Together -- Supporting Goal Formation, Sharing and Learning of Knowledge Workers --  U-Seek: Searching Educational Tools in the Web of Data --  XESOP: A Content-Adaptive M-Learning Environment -- A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers -- Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions -- Authoring of Adaptive Serious Games -- Collaborative Learning and Knowledge Maturing from Two Perspectives -- Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students -- Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment -- Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator -- Practical Issues in e-Learning Multi-Agent Systems --  Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model --  Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training -- Towards Guidelines for Educational Adventure Games Creation (EAGC).
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21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It -- Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources -- An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators -- Paper Interfaces for Learning Geometry --  The European TEL Projects Community from a Social Network Analysis Perspective -- TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom -- Understanding Digital Competence in the 21st Century: An Analysis of Current Frameworks --  How CSCL Moderates the Influence of Self-efficacy on Students' Transfer of Learning --  Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures -- Enhancing Orchestration of Lab Sessions by Means of Awareness Mechanisms -- Discerning Actuality in Backstage: Comprehensible Contextual Aging -- Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter --  Motivational Social Visualizations for Personalized E-Learning --  Generator of Adaptive Learning Scenarios: Design and Evaluation in the Project CLES -- Technological and Organizational Arrangements Sparking Effects on Individual, Community and Organizational Learning --  The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure --  The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library -- To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students --  An Authoring Tool for Adaptive Digital Educational Games -- A Dashboard to Regulate Project-Based Learning --  Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL --  The Push and Pull of Reflection in Workplace Learning: Designing to Support Transitions between Individual, Collaborative and Organisational Learning --  eAssessment for 21st Century Learning and Skills --   Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD.-Key Action Extraction for Learning Analytics --  Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour -- Taming Digital Traces for Informal Learning: A Semantic-Driven Approach --  Analysing the Relationship between ICT Experience and Attitude toward E-Learning: Comparing the Teacher and Student Perspectives in Turkey --  Integration of External Tools in VLEs with the GLUE! Architecture: A Case Study --  Mood Tracking in Virtual Meetings --  Teachers and Students in Charge: Using Annotated Model Solutions in a Functional Programming Tutor -- The Effect of Predicting Expertise in Open Learner Modeling -- Technology-Embraced Informal-in-Formal-Learning -- Towards Automatic Competence Assignment of Learning Objects --  Slicepedia: Automating the Production of Educational Resources from Open Corpus Content --  Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script --  Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review --  Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material --  Encouragement of Collaborative Learning Based on Dynamic Groups --  An Authoring Tool to Assist the Design of Mixed Reality Learning Games -- An Automatic Evaluation of Construction Geometry Assignments -- Ask-Elle: A Haskell Tutor: Demonstration --  Backstage - Designing a Backchannel for Large Lectures --  Demonstration of the Integration of External Tools in VLEs with the GLUE! Architecture -- Energy Awareness Displays: Prototype for Personalised Energy Consumption Feedback --  I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces --  Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges --   Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS -- Math-Bridge: Adaptive Platform for Multilingual Mathematics Courses -- MEMO - Situated Learning Services for e-Mobility --  PINGO: Peer Instruction for Very Large Groups --  Proportion: Learning Proportional Reasoning Together -- Supporting Goal Formation, Sharing and Learning of Knowledge Workers --  U-Seek: Searching Educational Tools in the Web of Data --  XESOP: A Content-Adaptive M-Learning Environment -- A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers -- Argument Diagrams in Facebook: Facilitating the Formation of Scientifically Sound Opinions -- Authoring of Adaptive Serious Games -- Collaborative Learning and Knowledge Maturing from Two Perspectives -- Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students -- Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment -- Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator -- Practical Issues in e-Learning Multi-Agent Systems --  Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model --  Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training -- Towards Guidelines for Educational Adventure Games Creation (EAGC).

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